      ProcessDataGrids    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_api_classes_global_processdatagrids.html   i       
                                                       '   default.tif    
              Object Header   a<br><img src="../../img/api/processdatagrids.jpg" border="0"">
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This struct contains additional information for operations on grid based nodes (channels, volumes..).
<br>Usually it is filled by Effex and passed to the processing functions of custom plugin nodes.
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The values should never be altered if not explicitly stated.
<br></br>           [code]VecInt3D start     :The starting cell coordinate in a multiprocessor context.                   [code]VecInt3D end     8The ending cell coordinate in a multiprocessor context.                   [code]VecInt3D xyz     )The currently processed cell coordinate.                   "[code]unsigned long center_index     MThe cell coordinate given as an array index. Only used for collocated grids.                   )[code]std::vector&lt; long &gt; indices     DA container of cell indices used for staggered grids. Can be empty!                   [code]double frac_c     fA volume center fraction telling you how much an obstacle is overlapping the current collocated cell.                   [code]double frac_u     wA volume fraction telling you how much of an obstacle is overlapping the current staggered cell along the x-direction.                   [code]double frac_v     wA volume fraction telling you how much of an obstacle is overlapping the current staggered cell along the y-direction.               	    [code]double frac_w     wA volume fraction telling you how much of an obstacle is overlapping the current staggered cell along the z-direction.               
    [code]double constraint_value     zIf the operating node that has filled this struct uses constraints, then this value gives you the final constraint value.                   "[code]vector3d physical_position     4The currently processed position in physical space.                   [code]vector3d world_position     1The currently processed position in world space.               
   [code]vector3d op_result     TA result variable that can be changed. Currently only used by custom force plugins.                                                             	      
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